For completing a mission the player earns money, respect and a money multiplier. There are three levels of mission difficulty: easy, taken from green payphones, medium, from yellow payphones, which pay better but require the player to have some respect, and hard, from red payphones, which pay very well, but usually are very hard, and require maximum respect. The player can find out which gang is hated by other gangs by going to the blue phone in each of the gang's territory. Respect is also earned by doing missions for each of the gangs, and a high level of respect is required to unlock the harder, but more rewarding, missions. In Downtown district the gangsters wield only pistols, but in other districts the level of their weaponry matches the amount of hatred towards the player, even though there are always some of those, who wield only pistols. The player will earn respect by killing other 'enemy' gang members, but naturally, will lose respect with the gang that they are attacking - a gang with considerably low respect will attack the player if they enter their territory. However, completing 2-3 missions will easily reward the player with enough money.Įach of the three gangs within the three districts have a gang that they are neutral with, and a gang that they are at war with. Once at the church, the player needs to pay $50,000 to save, so it's best not to save until turning off the game. It can only be found by listening out for the organ playing or by hijacking a TV Van (the antenna on top always points towards it). To save the game, the player needs to find the Jesus Saves church. In the Industrial District, the maximum wanted level of six in both versions, resulting in the Army chasing the player in Land Roamers, both Armed and Not armed, Tanks, and Pacifiers.agents pursuing the protagonist, and six in the PlayStation version, where the army will chase the protagonist.
#Grand theft auto 2 Pc#
The Residential District bears a wanted level of five in the PC version, with F.B.I.The Commercial District allows a maximum wanted level of four, which results in the S.W.A.T.Each district also has a maximum wanted levelthat the player can acquire, likely to make later levels more difficult: In each of them there are three gangs, whose bosses give the player missions via payphones. However, it's more likely that the game takes place in an unspecific year/time (anywhere from 1999-2999), fitting with the games setting of "Anywhere City, USA".Īnywhere City is divided into 3 sectors: Commercial, Residential, andIndustrial. The weapons in the game are futuristic, and the website says "three weeks into the future", but as previously mentioned, all vehicles are distinctively old world. Johnny Riccaro, a in-game radio host, mentions that the millennium's coming, which could indicate that Grand Theft Auto 2 is set in 1999, the year it was released, or possibly 2999, due to all of the other futuristic things around. There are police records on the Grand Theft Auto 2 website showing the dates of July 7, 2013, and July 10, 2013, indicating the game may be set in July 2013. The year the game is set in is extremely ambiguous. The player controls Claude Speed, an uprising criminal in the districts of Anywhere who works both with and against the many criminal syndicates of the city. All civilian vehicles are retro-modified versions of popular cars and trucks built up until the 1960s, further reinforcing its retrofuturistic influences. The city is heavily stylized in aretrofuturistic design, displaying a contrast between a vivid color palette and advanced science fiction weapons and post-war architecture and transportation. GTA 2 takes place in a large American metropolis only vaguely refereed to as Anywhere City. The game also included a unique gang reputation system, which remains unused in any other Grand Theft Auto game to this day. GTA 2 gameplay is presented via the top-down perspective, as in all GTA 1 titles/expansion packs, but due to the employment of early 3D tech, it exhibits smooth dynamic camera zooming, smooth sprite rotation, and lighting effects from street lamps, car headlamps, and emergency vehicle roof lighting. While the gameplay did not shift to the third-person perspective, as didGrand Theft Auto III with its full 3D environment, it utilised 3D graphics hardware/software to improve the visual quality.
#Grand theft auto 2 series#
GTA 2 was the first title in the series to adopt early 3D graphics technology present on the PlayStation and some PCs.